Sep 01, 2011, 11:41 PM // 23:41
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#1
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Academy Page
Join Date: Jan 2010
Profession: E/
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New PvP Environment Update- Massive Damage
-20 Armor in exchange for +200 health? Not sure what that means besides a mandatory Spirit Bond on every monk's bar, though it doesn't help much since their signature WoH/Healing Burst powerheals don't count for much now.
Meta shift towards prot?
Discuss!
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Sep 02, 2011, 12:21 AM // 00:21
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#2
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Krytan Explorer
Join Date: Aug 2006
Location: Florida
Profession: W/A
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Terrible flux, cracked armor shuts you completely down taking away shield armor and any +10 you use. All this did was make eles more powerful. If your going to monk now, you either have to go mo/e for kinetic or armor of earth or mo/a for dark escape. Played a team with Enraged Lunge, Air Ele, Earth Ele and monk, their spike was ridiculous with unblockable pet damage.
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Sep 02, 2011, 12:38 AM // 00:38
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#3
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Ascalonian Squire
Join Date: Jul 2011
Guild: Ascalon this way ---->
Profession: W/
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better then the last one where you can't catch anyone even with a run buff
IMO about spikes, it's in the design of the game that makes them so relevent, the game itself is flawed in that sense. Makes RA so much more interesting cuz no one spikes in RA
I agree spirit bond will be good, but 200 hp is quite a bit. Wonder if the -20 armor will put u at 40 armor if your at 60?
Consider, if you just say, screw armor ill just go to 60 neways and have a lot of hp, and then just have more heavy healers and less infuse or more self heals on your party?
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Sep 02, 2011, 01:10 AM // 01:10
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#4
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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Time to dust off Augury of Glaive:
Use Destructive was Glaive with channeling damage spells while in the area of your foe. Hex with Augury of Death, knock under 50% health, forcing you to teleport and drop your ashes, causing big damage plus deep wound. Fun times!
OAej4hiMpOXulZykYXOFAu5JIA
Worked better with 15 second recharge Augury and non-blind Gaze from Beyond, but still fun.
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Sep 02, 2011, 02:07 AM // 02:07
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#5
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Academy Page
Join Date: Jun 2009
Profession: Mo/A
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you drop your ashes before shadowstep
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Sep 02, 2011, 03:13 AM // 03:13
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#6
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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so basically these fluxes just promote more spike teams
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Sep 02, 2011, 03:21 AM // 03:21
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#7
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Academy Page
Join Date: Jun 2009
Profession: Mo/A
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they promote pressure actually
"30% decrease in healing" does not help spikes
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Sep 02, 2011, 07:21 AM // 07:21
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#8
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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"30% decrease in healing"
theres no such thing, ur heals still heals as much as before.
And ye, spike is buffed(18air magic is strong)
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Sep 02, 2011, 07:35 AM // 07:35
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#9
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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This flux doesn't stack with arenas where there is no long fights ( a.k.a anywhere except GvG)
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Sep 02, 2011, 10:53 AM // 10:53
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#10
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Lion's Arch Merchant
Join Date: Mar 2008
Location: England
Guild: Activity Can Be An Issue [afk] / Queen And Country [QC]
Profession: Mo/W
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Quote:
Originally Posted by Coast
"30% decrease in healing"
theres no such thing, ur heals still heals as much as before.
And ye, spike is buffed(18air magic is strong)
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Whereas before WoH healed you for 40% of ur health bar, it now heals u for only 25%. And since damage has increased more or less in line with the +200 health as a result of less armor, health bars are going down by the same amount as before, but going back up less. ie healing nerfed.
Monks basically need to spam spirit bond in order to keep up with the damage spam of several eles, and this basically makes monks very very low energy, cos spamming 10e spirit bonds isnt easy for an extended period of time. Your only real option this month is to prot damage cos u will neve outheal it, in a way this is a good thing, but all the useful prots are 10e, and all the damage has been buffed over the last months to short recharges and low energy costs, its very hard for monks to compensate.
Overall a pretty stupid flux, it will just encourage people to run lots of eles, which means lots of midline defence, which means other teams will stop running so much melee, and run more eles too. A vicious circle of boring 28 minute quad ele games is soon to follow i guess.
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Sep 02, 2011, 10:56 AM // 10:56
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#11
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Guest
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Quote:
Originally Posted by Coast
"30% decrease in healing"
theres no such thing, ur heals still heals as much as before.
And ye, spike is buffed(18air magic is strong)
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Using quotation marks give you a hint it's not meant literally. The point being that the armor reduction about cancels out with the health buff. Basically the numbers are bigger, while the similar numbers for heals stay the same - hence "30% decrease in healing" vs non-armor ignoring dmg.
So spikes using mostly non-armor ignoring dmg are relatively stronger than they were before. What the flux really promotes are pressure builds. "Unfortunately" pressure builds these days rely a lot on the conditions from a ranger and bloodnecro. Which will feed rc and cancel out the buff to non-armor ignoring dmg. So in effect spike builds are still well off.
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Sep 02, 2011, 03:59 PM // 15:59
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#12
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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The damage numbers look different, but if you look at it in the context of "this skill does X% of the life bar", then this flux is mechanically identical to 30% reduction in healing, regen/degen, and armor ignoring damage. Since no one is going to be a moron and run heavy degen or armor ignoring damage in this, it isn't too hard to simplify it as a 30% reduction in healing.
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Sep 02, 2011, 05:31 PM // 17:31
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#13
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Krytan Explorer
Join Date: Nov 2010
Guild: Social Darwinism [SaD]
Profession: A/W
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Quote:
Originally Posted by Reverend Dr
The damage numbers look different, but if you look at it in the context of "this skill does X% of the life bar", then this flux is mechanically identical to 30% reduction in healing, regen/degen, and armor ignoring damage. Since no one is going to be a moron and run heavy degen or armor ignoring damage in this, it isn't too hard to simplify it as a 30% reduction in healing.
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This. This is an absolutely abysmal flux (pushed through against the will of the TK) which is going to do nothing but cause further damage to the already dying PvP community. It's NOT fun to play in a meta which makes gimmicks even MORE overpowered than they were before the flux.
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Sep 03, 2011, 04:29 PM // 16:29
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#14
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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Quote:
Originally Posted by The Cake Archer
you drop your ashes before shadowstep
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Yes, that's why you use Dash to stay in the area of your target. Positioning is very important.
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Sep 03, 2011, 06:04 PM // 18:04
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#15
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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The promoting of spiking this flux achieves is just retarded when you look at the tools available to stop them. SB/PS are easily shut down by the numerous deep strips at short recharges, and due to the AoE nature of the spikes, one minor mistake in positioning means you lose the game to someone who had to do nothing but count down from 3.
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Sep 03, 2011, 07:56 PM // 19:56
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#16
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Just thinking it might just be worth it running superior runes and maintaining PS somehow, 200 damage elemental attacks are just insane..
Or defiant was xinrae/ shelter?
I played a bonder with some succes in RA, you still need a second form of healing in the team though.
Last edited by deluxe; Sep 03, 2011 at 09:12 PM // 21:12..
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Sep 03, 2011, 10:13 PM // 22:13
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#17
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Guest
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Dunno about other arenas but in HA everyone is running 6 invokers, how fun!!!
Flux just made alrdy op dervs and eles even more op and necros + pressure mesmers even more useless. This would be way better if it went the other way: -200hp and +20 armor but I wouldn't be surprised if they make that for the next month.
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Sep 04, 2011, 03:44 AM // 03:44
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#18
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Invoke needs to be RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing dealt with regardless of fluxes, but I honestly think that a buff to invoke is the not worst thing this flux is going to offer us. Right now people are still sticking to what they know works [invoke] rather than even attempting something new.
Last edited by Reverend Dr; Sep 04, 2011 at 03:58 AM // 03:58..
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Sep 04, 2011, 08:07 AM // 08:07
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#19
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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start running mantra of lighting!
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Sep 04, 2011, 12:58 PM // 12:58
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#20
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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So.. HA - Invoke, RA - Invoke, AB - Invoke, FA - Invoke...
Yeah, lovin those fluxes.
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